DICE_SPACE_BATTLER

BUILD_4.0 — Locked balance release. EV-based research cost + face-by-mod + mod carryover + marksman-only pierce & nullify.

Your weapons are dice. Your defenses are dice. Every number in this game has a story.
Understand the distributions. Win the war.

GUIDED_TUTORIAL introduces concepts step by step — recommended for new pilots.
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EMERGENCY_SYSTEMS_ACTIVE

Hull integrity critical. Emergency repair protocol engaged.
Rolling D100 for repair yield...

SELECT_ENGAGEMENT_TARGET — FLOOR 1 · RUNG 1

Analyze enemy dice pools before committing. Both targets defeat you equally dead.

PLAYER_VESSEL
HULL_INTEGRITY100/100
ARMAMENT
DEFENSE_SYSTEMS
DAMAGE_OUTPUT_DISTRIBUTION
VS
ENEMY_VESSEL
HULL_INTEGRITY100/100
ARMAMENT
DEFENSE_SYSTEMS
DAMAGE_OUTPUT_DISTRIBUTION
PILOT_ADVISORY
COMBAT_LOG
HANGAR — FLUX: 0
HULL
100/100
HULL_CAPACITY
0/20 faces

Prices roll fresh each visit. Same item costs more with each purchase.

CURRENT_ARMAMENT_LOADOUT
CURRENT_DEFENSE_CONFIGURATION
CURRENT_LOADOUT_DISTRIBUTION
REST_AND_REFIT — FLOOR_TRANSITION
HULL_INTEGRITY
STEP_1 — HULL_REPAIR
Roll repair count die, then roll repair amount. HP restored = count × amount.
REPAIR_COUNT_DIE (D2)
REPAIR_AMOUNT_DIE (D4)
SHIPYARD — PERMANENT_UPGRADES
SALVAGE: 0  ·  MAX_SINGLE_DROP: 0  ·  HULL: 20f